To begin the bouncing ball project I initially created hand-drawn frames with pencil and paper with a lightbox. The lightbox had the benefit of being able to see the previous frames through onion-skinning, allowing the movement of the ball to be more convincing and to correct the timings more easily. To actually animate the ball's movement I took photos of each frame using Dragon Frame.
From the keyframes used to create the pencil test, I created a 3D model of a ball and animated it bouncing across the screen in Maya. This was my first experience with this software yet I felt very comfortable using the Graph editor and keyframes, as I had used vector animation similar to this setup before. After the initial test with Maya, I created another ball, simply bouncing up and down, in order to focus on the squash and stretch of the object itself, but also to try and perfect the timing and movement of the ball as it went up and down- stretch as it increases speed & squash when it hits a solid ground.
I decided to experiment with other animation techniques, such as using digital 2D software. Initially I created the ball bouncing up and down to remind myself of the way the ball's shape changes while in motion, and then decided to experiment with the ball moving in different directions.
Since this is a simple experimentation, I tried out two different ways in which the ball would fall onto a platform- first it rolled to a stop after falling from the first to the second platform, before rolling off and bouncing when landing onto the final platform. I found that the second method made the animation more dynamic and interesting- by making the ball bounce before it slowed to a stop, it seemed to have life by reacting to the world around it. However, the size of the ball is more inconsistent on the second roll- ie. shrinks a little before going back to its normal size- possibly due to the fact I'm new to animating in this sort of way and still need more practice with squash and stretch and how to keep the two in proportions.





Comments
Post a Comment