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Showing posts from December, 2016

Animated Reality Project

For the final project for the semester we were briefed to create a documentary-styled animation taking inspiration from reality, such as a real life location. My coursemate Kieran and I created what I consider my most polished piece yet- a 3 and a half minute digital 2D animation created from the idea of the childhood hold and memories in which they hold. (My annotated brief sheet) After the brief we sat down and discussed what we would base our documentary on. We wrote out a few ideas before we settled on our original theme: 'lies parents tell you when you are a child'. We both thought that this would be an interesting topic, and in order to get more truthful or open interviewees we decided to only interview friends and those that were comfortable with sharing their childhood memories, rather than attempting to interview strangers. Later we found out that this was a good idea, as we were able to get permission to use our recorded footage a lot easier than othe...

Walk Cycle Project

I was familiar with how the Walk Cycle works within animation before I joined this course, but had forgotten it over the last year, so this project was useful to refresh my memory on it. I was used to the idea of using keyframes to create the person's movement, so I decided to challenge myself and use multiple methods of animation to experiment with and create walk cycles. Initially, I made a stop-motion armature walk towards a door with a partner, just before filming took place for the World in a Room project. This allowed me to get used to using the facility and equipment, and also learn how to move the armature's joints and feet. Though I didn't particularly enjoy the process due to its slow and tedious nature, I was glad that I was able to have a go with the armature and add some footage to this project. From there I then created a similar walk cycle, albeit one that could be looped, with the use of Maya. As I had intended to have my character walk in the World i...

Bouncing Balls Project

To begin the bouncing ball project I initially created hand-drawn frames with pencil and paper with a lightbox. The lightbox had the benefit of being able to see the previous frames through onion-skinning, allowing the movement of the ball to be more convincing and to correct the timings more easily. To actually animate the ball's movement I took photos of each frame using Dragon Frame.  From the keyframes used to create the pencil test, I created a 3D model of a ball and animated it bouncing across the screen in Maya. This was my first experience with this software yet I felt very comfortable using the Graph editor and keyframes, as I had used vector animation similar to this setup before.  After the initial test with Maya, I created another ball, simply bouncing up and down, in order to focus on the squash and stretch of the object itself, but also to try and perfect the timing and movement of the ball as it went up and down- stretch as it increases speed & squas...

World in a Room Project

For this project we were briefed to create a short film with narrative with a stop motion model and computer generated 3D model. Though these are two seemingly different types of animation, they share similar methods and techniques to create the illusion of movement and life. Before starting any animation production, however, I had to come up with an idea- a narrative- which would drive the story. Why was one character knocking the door? What were the emotions going through these characters' heads? How did they show these? How did the environment show these? These were the questions that had to be answered before starting production. Initially I found this stage difficult, and spent a day or two literally looking into a blank sketchbook. In order to rectify this, I read over the brief again which helped pick out important points such as the fact that the CGI character knocking on the door and the stop motion character opening it. This helped me get a starting point in order t...